The Sony Vita announced today at a price point of $250. Everything about it is technically superior to the 3ds. It is an impressive piece of tech that is the closest portable gaming has achieved to a true console experience( I won't list it's features as they are numerous and this information is already well known or easily achieved).It also offers smart phone like capabilities. Everything about it screams modern and up to date.
The 3ds is an interesting device, but in comparison to the Vita is a dated antiquated toy. Alas, its potential has not been fully realized or implemented, its been crawling along at a snail's pace while everybody eagerly awaits for this system to bloom out of its awkward adolescence. Hopes are high, perhaps too high. The harsh truth might be this, developers don't want to deal with 3d. They also don't want to deal with perfecting motion control, or gyroscope control, or anything creative for that matter. Creativity unfortunately doesn't sell according to these large businesses models that unfortunately now control the industry.
Just take a look at the Vita itself. While impressive and innovative in its own right in design, what you are seeing is exactly what you are getting. If you have any familiarity with a PlayStation 3 you have a good idea on what type of games are going to be on the Vita. As in currently right now, the exact same type of games. This prompts a question, why not just be content with your ps3? Indeed, if one already owns a ps3 and is not interested in portable gaming, a Vita seems like a poor investment. But those who love the idea of a device to combine many features into one, and one just happens to play ps3 games on the go... well this system offers potential. Sony will just release little big planet and modnation racers on us and make us do the work of designing the levels.
The Bargain Bin.
Monday, June 6, 2011
Sunday, May 15, 2011
Thor: God of Thunder for Nintendo DS is how to do a beat em' up the right way.
I know I said I wasn't "that much" of a fan of the beat em up genre in my first blog post about "Tokyo Beat Down", but the new Thor game made me downright giddy with glee at how polished it was. Finally the DS can be proud to have a beat em up that doesn't rely on crazy parody humor! Not that that's a bad thing or anything of course, but hey it pays to have variety (and good gameplay).
And Thor has both of those aspects in spades. Right from the get go you start out with an assortment of badass moves, Thor's move-set reminded me very much of a smash brothers character in design, hell he even has a smash attack, performed exactly like a smash attack. But this gives him much versatility as he can use this to launch enemy's upwards, air juggle a bit, then launch them back down. The combat is extremely smooth, think Castlevania mixed with "God of War" (if god of war was a beautifully detailed, animated 2-d game). Although I wasn't too big of a fan of his super abilities, they require touch control, which may disrupt the flow of game play. These attacks usually clear the screen or give you some invulnerability frames so its not too much of an issue to touch the screen, watch a cool attack, then easily go back into the action. It is a tad unnecessary though.
Thor also has the ability to grab enemy's and pillars from the environment, which he can either throw or give an enemy a nice good thump with. This can usually reveal hidden "runes" as well, which are ability modifiers that enhance Thor's abilities. This system allows you to feel a natural progression of badassery as the game ups the ante on you.
The bosses in Thor deserve a mention as well. They are very much in spirit to the comic, larger then life giant titanic beasts, which Thor must brutally beat down. Sometimes they'll take up two screens and the camera will zoom out showing the scope of how little Thor is compared to what he is up against. It captures that paritcular epic nature of the comics very well.
As well as having a full, rich rewarding campaign, Thor comes with a plethora of modes to keep you occupied. There is a survival mode, which is available in every setting you traversed in the story mode, an art gallery (the art in this game seems to have been done by a professional, its very nice work), and a bunch of other cool extras that won't make this game stale.
I bought this game on a blind buy, but my faith was totally invested in the developer, Way Forward. The only title I've owned by them was "Contra 4" for DS, so I knew they have what it takes to make a solid 2-d action game. They did not disappoint me in the slightest. I will gladly blindly buy their next game.
Thor is currently on sale at Target (sale ends May 21st) for the affordable bargain price of $20. Do yourself a favor and snatch it up.
And Thor has both of those aspects in spades. Right from the get go you start out with an assortment of badass moves, Thor's move-set reminded me very much of a smash brothers character in design, hell he even has a smash attack, performed exactly like a smash attack. But this gives him much versatility as he can use this to launch enemy's upwards, air juggle a bit, then launch them back down. The combat is extremely smooth, think Castlevania mixed with "God of War" (if god of war was a beautifully detailed, animated 2-d game). Although I wasn't too big of a fan of his super abilities, they require touch control, which may disrupt the flow of game play. These attacks usually clear the screen or give you some invulnerability frames so its not too much of an issue to touch the screen, watch a cool attack, then easily go back into the action. It is a tad unnecessary though.
Thor also has the ability to grab enemy's and pillars from the environment, which he can either throw or give an enemy a nice good thump with. This can usually reveal hidden "runes" as well, which are ability modifiers that enhance Thor's abilities. This system allows you to feel a natural progression of badassery as the game ups the ante on you.
The bosses in Thor deserve a mention as well. They are very much in spirit to the comic, larger then life giant titanic beasts, which Thor must brutally beat down. Sometimes they'll take up two screens and the camera will zoom out showing the scope of how little Thor is compared to what he is up against. It captures that paritcular epic nature of the comics very well.
As well as having a full, rich rewarding campaign, Thor comes with a plethora of modes to keep you occupied. There is a survival mode, which is available in every setting you traversed in the story mode, an art gallery (the art in this game seems to have been done by a professional, its very nice work), and a bunch of other cool extras that won't make this game stale.
I bought this game on a blind buy, but my faith was totally invested in the developer, Way Forward. The only title I've owned by them was "Contra 4" for DS, so I knew they have what it takes to make a solid 2-d action game. They did not disappoint me in the slightest. I will gladly blindly buy their next game.
Thor is currently on sale at Target (sale ends May 21st) for the affordable bargain price of $20. Do yourself a favor and snatch it up.
Saturday, May 14, 2011
Nothing to do with bargain bin gaming but....
my first ever audio mash up
http://www.youtube.com/watch?v=k4KIooimhXw
fun.
http://www.youtube.com/watch?v=k4KIooimhXw
fun.
Thursday, April 28, 2011
Ninja Blade is the epitome of derivative, but somehow still enjoyable.
While the hack and slash genre encompasses many certain types of games, in this case I use the term to reference a certain type of third person 3-d game that originated around the first Onimusha game. This hack and slash genre in video games can be considered the smarter more refined younger brother to the old beat em' games. Here we have the same constant action, but with weapons with unique move sets, more sophisticated combos, and bigger and more elaborate set pieces. There's been several imitators since Onimusha and Devil May Cry, some good, some bad, and some...in between.
Enter "Ninja Blade", a game I won't blame you for overlooking due to its extremely generic name. It's not some old forgotten NES title as the name implies, but actually a relatively new title from the year 2009 from the studio "From Software". Ninja Blade borrows heavily from every hack and slash game released in the last couple of years with no attempt for originality. You have the common orb system in place, the upgrade screen for weapons looks almost exactly like the one in Onimusha, quick time events a la God of War are used very heavily, the setting and aesthetics are very reminiscent of other ninja inspired games such as Shinobi or Ninja Gaiden. There's nothing slightly creative or original in the making of this game.
But damn it if I still didn't enjoy it to some degree. You play as Ken the ninja fighting some sort of viral mutation outbreak that's causing all sorts of hell in modern Tokyo. The mutation varies from random zombies, to strange flying armored beetle things, to gigantic arachnids. The hell is causing this is not immediately clear, but who cares because the enemies sure look great and are extremely varied, so lets get into some ninja action! Sometimes the bosses are designed purely for the situation (why does that giant enemy crab have laser cannons on its legs?)but they always have great detail and animation to them.
If only they were as fun to dispatch. If you try to rank Ninja Blade along side other hack and slash greats in terms of fluidity of the control, it comes up short. Sometimes combos drag on too long in a direction you didn't intend to, but its nothing terribly game breaking, just nothing extremely polished either. Fortunately a lot of this game doesn't even focus around third person hack and slashing.
No, the main draw here is the quick time events(or QTE for short). Yes, the quick time events. Much of the game is comprised not of third person sections but quick time events, then maybe an on rails shooting section. The quick time events are usually very well directed although not entirely original in this regard either (lots of stunt work on a motorcycle is on display reminiscent of Dante in Devil May Cry 3). With this many gameplay elements moving together at such a short time you'd think you were playing a bunch of Warioware micro-games strung together. Some people may hate this, but it actually makes the game move at a very brisk pace, which is always a plus for an action game. Sometimes they even have you free falling down skyscrapers dispatching baddies (although these sections aren't terribly complicated or fun to play they do look cool). While everything about the gameplay is derivative, its the way they present it to you that makes it a different experience.
From Software is most notable for its "Armored Core" series, but it also developed a fantastic hack and slash series for the original Xbox called "Otogi". Otogi had fantastic visuals, not just technically but artistically, set in a mystical ancient Japan. The game was a cult classic on the system, and is fondly remembered by hack and slash fans.
While the main downside isn't the derivative gameplay in Ninja Blade, it's the environments. While Otogi featured these memorable environments of Japanese mountains, temples, countrysides filled with beautiful ambient lighting, Ninja Blade instead opted for more modern boring drab gray. Many of the early levels look exactly the same, which all take place in the city, until you start a level that begins in the sky with no visible landscape. The setting in this game is an afterthought basically, with enemy's and crazy stunts via QTE's on full display.
From Software are capable of truly superb titles, but in this case Ninja Blade is a confusing title considering that the talent is there. Even so, its a great enjoyable action title that you won't regret picking out of that bargain bin.
Enter "Ninja Blade", a game I won't blame you for overlooking due to its extremely generic name. It's not some old forgotten NES title as the name implies, but actually a relatively new title from the year 2009 from the studio "From Software". Ninja Blade borrows heavily from every hack and slash game released in the last couple of years with no attempt for originality. You have the common orb system in place, the upgrade screen for weapons looks almost exactly like the one in Onimusha, quick time events a la God of War are used very heavily, the setting and aesthetics are very reminiscent of other ninja inspired games such as Shinobi or Ninja Gaiden. There's nothing slightly creative or original in the making of this game.
But damn it if I still didn't enjoy it to some degree. You play as Ken the ninja fighting some sort of viral mutation outbreak that's causing all sorts of hell in modern Tokyo. The mutation varies from random zombies, to strange flying armored beetle things, to gigantic arachnids. The hell is causing this is not immediately clear, but who cares because the enemies sure look great and are extremely varied, so lets get into some ninja action! Sometimes the bosses are designed purely for the situation (why does that giant enemy crab have laser cannons on its legs?)but they always have great detail and animation to them.
If only they were as fun to dispatch. If you try to rank Ninja Blade along side other hack and slash greats in terms of fluidity of the control, it comes up short. Sometimes combos drag on too long in a direction you didn't intend to, but its nothing terribly game breaking, just nothing extremely polished either. Fortunately a lot of this game doesn't even focus around third person hack and slashing.
No, the main draw here is the quick time events(or QTE for short). Yes, the quick time events. Much of the game is comprised not of third person sections but quick time events, then maybe an on rails shooting section. The quick time events are usually very well directed although not entirely original in this regard either (lots of stunt work on a motorcycle is on display reminiscent of Dante in Devil May Cry 3). With this many gameplay elements moving together at such a short time you'd think you were playing a bunch of Warioware micro-games strung together. Some people may hate this, but it actually makes the game move at a very brisk pace, which is always a plus for an action game. Sometimes they even have you free falling down skyscrapers dispatching baddies (although these sections aren't terribly complicated or fun to play they do look cool). While everything about the gameplay is derivative, its the way they present it to you that makes it a different experience.
From Software is most notable for its "Armored Core" series, but it also developed a fantastic hack and slash series for the original Xbox called "Otogi". Otogi had fantastic visuals, not just technically but artistically, set in a mystical ancient Japan. The game was a cult classic on the system, and is fondly remembered by hack and slash fans.
While the main downside isn't the derivative gameplay in Ninja Blade, it's the environments. While Otogi featured these memorable environments of Japanese mountains, temples, countrysides filled with beautiful ambient lighting, Ninja Blade instead opted for more modern boring drab gray. Many of the early levels look exactly the same, which all take place in the city, until you start a level that begins in the sky with no visible landscape. The setting in this game is an afterthought basically, with enemy's and crazy stunts via QTE's on full display.
From Software are capable of truly superb titles, but in this case Ninja Blade is a confusing title considering that the talent is there. Even so, its a great enjoyable action title that you won't regret picking out of that bargain bin.
Sunday, April 24, 2011
Tokyo Beat Down, the perfect B budget video game.
While I always wasn't the biggest fan of the beat em' genre in gaming, I still often indulged in the ability to mindlessly walk a linear path defeating any criminal, social misfit, or telephone booth that stood in my way (and to occasionally eat precooked dinner meats that laid within said telephone booth). But of course, due to the sheer simplicity, repetition, and little room for innovation (besides the phenomenal dungeons and dragons licensed beat em' ups for arcade developed by capcom which is a for another blog altogether) the genre has settled into the retro niche, with a small revival appearing in xbox live arcades and to a smaller extent portable systems.
That's where Tokyo Beat Down comes in, a relatively unheard of game for the Nintendo DS, that got panned by every reviewer that did hear of it.The main focus is the ridiculous story, an exaggerated parody of 80's style renegade cop shows. The star is Lewis Cannon (where do they come up with these names) a renegade cop that uses extreme force on his criminals which has earned his department the reputation as the "beast cops". His fighting style as described in the manual: a fine-tuned balance of kick-ass, whoop-ass, and bad-ass. You start the game walking down the street about to apprehend some criminals, using extreme force that is of course required in this sort of affair. The crime committed was actually a "dine-in-dash' and the chief penalizes your excessive force by "lowering your stats" and makes Lewis have to collect scrolls in game which restore his power. This is questioned in game, and there is no answer. Fifteen minutes in I'm confused as hell as to what I'm actually playing but happy all the same I found something this random in the bargain bin.
Then come the actual game play segments. Luckily enough they aren't a complete chore to play through, but you definitely are just playing them to get to the next zany segment with Lewis. It's typical beat em' up nonsense, punch, kick, occasionally use a gun (which is explained to use only rubber bullets, Japanese regulations of course). This game does nothing you haven't seen before in another game made 10 years ago, and in fact it does somethings even worse. There is no point at all in the jump or block function, and the time to equip a gun is way too slow. Despite these flaws its not too painful to play through when it comes to budget titles.
Most of the jokes come out of nowhere and are completely unexpected, and the cast of characters are likable. There's a grizzled veteran cop who is sensitive about his weight, and a rookie cop who tries to convince Lewis violence isn't always the answer which ends up in hilarious results. Then there's the file room save game lady who barely has any lines and looks extremely generic, making me wonder what the point of her was at all.This game is worth playing because everything besides the game play made me smile or flat out laugh. It doesn't advance the genre by any means, but its some enjoyable bargain bin goodness.
That's where Tokyo Beat Down comes in, a relatively unheard of game for the Nintendo DS, that got panned by every reviewer that did hear of it.The main focus is the ridiculous story, an exaggerated parody of 80's style renegade cop shows. The star is Lewis Cannon (where do they come up with these names) a renegade cop that uses extreme force on his criminals which has earned his department the reputation as the "beast cops". His fighting style as described in the manual: a fine-tuned balance of kick-ass, whoop-ass, and bad-ass. You start the game walking down the street about to apprehend some criminals, using extreme force that is of course required in this sort of affair. The crime committed was actually a "dine-in-dash' and the chief penalizes your excessive force by "lowering your stats" and makes Lewis have to collect scrolls in game which restore his power. This is questioned in game, and there is no answer. Fifteen minutes in I'm confused as hell as to what I'm actually playing but happy all the same I found something this random in the bargain bin.
Then come the actual game play segments. Luckily enough they aren't a complete chore to play through, but you definitely are just playing them to get to the next zany segment with Lewis. It's typical beat em' up nonsense, punch, kick, occasionally use a gun (which is explained to use only rubber bullets, Japanese regulations of course). This game does nothing you haven't seen before in another game made 10 years ago, and in fact it does somethings even worse. There is no point at all in the jump or block function, and the time to equip a gun is way too slow. Despite these flaws its not too painful to play through when it comes to budget titles.
Most of the jokes come out of nowhere and are completely unexpected, and the cast of characters are likable. There's a grizzled veteran cop who is sensitive about his weight, and a rookie cop who tries to convince Lewis violence isn't always the answer which ends up in hilarious results. Then there's the file room save game lady who barely has any lines and looks extremely generic, making me wonder what the point of her was at all.This game is worth playing because everything besides the game play made me smile or flat out laugh. It doesn't advance the genre by any means, but its some enjoyable bargain bin goodness.
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